Chris Bennett



PROJECT 3

DISCOVER



Project 3 is all about the discovery of a new place and the subsequent research, development and final outcomes based from this initial starting point. When I was looking for a uni course to join I wanted one that would give me the freedom to integrate travel into my work and this project was the perfect opportunity to do that. I wanted to travel somewhere far away (as opposed to somewhere a few miles away, for example) and played with the idea of visiting Europe. After a few days of thinking I was sure I wanted to go there for this project and do some photography. It was just a case now of looking at the costs, times and organisation of getting the trip from a fanciful idea into reality.








Our second University project was also pretty cool. We could pick one of four words: Fear, Flight, Frantic or Flat and then base our project on the chosen word. I picked FLIGHT as I was pretty interested in flying around and generally being a bit of an idiot for 10 weeks.


For this project it was important that I worked away from my usual style (strict, formal, precise) and let myself flow more freely, allowing a sense of fun and play come into my work.


For this project it was important that I worked away from my usual style (strict, formal, precise) and let myself flow more freely, allowing a sense of fun and play come into my work. A kind of ironic look at flight and how things can't fly seemed an intresting enough concept to investigate. Along with sketchbook work I've documented most of the things I've done using a camcorder, which gives a better idea of the things I've been doing. The following vid was a test in both how the camcorder worked and a look into throwing things that couldn't fly. Here is a brief list of things that, in fact, can't fly.



Stuff That Can't Fly






MUSIC INSPIRED BY FLIGHT


I wanted to use music and sound again in this project, but applied better than the last project. I composed these two pieces by using the elegance and grace of flight (particularly bird flight) as an inspiration. There are some clips from videos further down this page from the BBC LIFE documentary which was probably my biggest inspiration.







STANLEY Interpretive Dance Collaboration



As part of my investigations into the grace and elegance of flight (particularly bird flight) I composed some music to convey the spirit and emotion of how I felt about the subject. I then took it a stage further and worked with a University dance group called STANLEY to do some interpretive dance, responding to the music and footage of the birds (which was projected onto a wall, but you can't see this in the vid).


It worked very well I think, I organised it a few weeks in advance and made sure everything was good to go for the day, including booking a camcorder. I decided to take part myself, as I have been attending STANLEY for a couple of weeks now in an effort to get more involved in my course and with classmates. THe people who took part enjoyed having the chance to do some dance improvisation and commented that they don't often get chance to just do whatever they like in response to something. As a piece of art (is it art?) it didn't quite work so well in a short-term capacity. A way of improving it would be to edit the random bird footage into a film of some kind and apply music more specifically. By improvising everything I reached a high level of creative freedom from everyone involved, but the downside is that is lacked coherant structure - something that a well-choreographed routine would provide. I'd definately consider working in a similar way in the future and I really enjoyed the collaboration!





Jump Drawings



One specific aspect of flight, which is also it's most fundamental, is that of not being on the ground. I have always been fairly interested in creative and experimental markmaking and one of my tutors, Chris Hann, suggested it would be good to follow this theme in more detail. I decided to do some drawings, but with one key element for successful drawing missing: the ground! I took it upon myself to attach pieces of card to walls but just out of reach so that I had to literally leap into the air to draw on it. By drawing in this way not only to do restrict yourself to the possible outcomes (in terms of technique, form, shapes available etc) but you supply a very energetic input. Drawing in this way takes a huge amount of effort and I was really tired after making just 3. I loved doing these, I've been into abstract expressionism for a very long time and this was a great chance to make something similar. One key difference between the two is that mine is forced into abstraction via the kinetic process, whereas the artists of the 20th Century (Klein, Rothko, Gottlieb, Pollock et al) carefully considered their work - in effect, they weren't jumping around when they did it!








Jump Drawing Collaboration



The next step in making these "jump drawings" was to bring a friend and do it together. By working with others you get to interact with another mind and your creative output increases dramatically. Not only that, but my friend, Matt, had great ideas in how we could approach the work. He suggested we try jumping up at the roof (rather than high walls) and then we further refined this by combining the two and jumping from chairs (at dangerous heights...) and making a mark on the paper as we fell back to the ground. This was great fun and produced some lively pieces of work.








Trying To Fly


One of the key aspects of the project had to be a sense of fun and play. I really wanted to have a good time on this one. I had inspiration from two tutors here, Chriss Hann, and SHawn Camp. Both were great and encouraged me to be playful with ideas. I figured that because I was doing a project on flight it might be a good idea to try and actually fly. So...here is me and my friend Sam trying to fly. Needless to say, it didn't work! It was great fun though.










Bird Footage



As part of my investigations into the grace and elegance of flight (particularly bird flight) I wanted to capture and observe the movement of the birds themselves. I watched the whole series of David Attenborough's Life of Birds initially to learn more about these graceful mammals. I've included some of my favourite clips, along with my own footage of local birds flying around. Their graceful flight seems very similar to dancing - or is it that our dancing seems very graceful to their flight? This footage was what sparked the idea to collaborate with the STANLEY dance group and also to create music based around this singular theme of elegance and grace.






Check out that astonishing footage! It makes me want to become a nature photographer/filmmaker! Look out for the Lammergeir footage around 6Min into the clip. It is astonishing how easily such a large bird can stay airborne and its physiology is a testament to the mindless brilliance of evolution.




The local birds were hard to film as they were flying around close to the ground and moving very quickly! I had to use a small, handheld camera to capture their movement.








I found this amazing digital art project by an artist called Kevin Webster. It uses digital software (such as Maya) to create stunning and dynamic animations of simulated bird movement, filling the gaps of passage in with vibrant colour - making it easier to see the pattern of motion. I think this is really amazing and I'd love to see it installed at a local exhibition. This is an example of what more advanced programming skills could do for me, which is something I will need to develop in the future.






As part of my videos on learning to fly, I tried to take off by running as fast as I could and flapping my arms. This is my point of view, recorded by strapping the camera to my chest with copious amounts of rope and duct tape. Again, not so successful!











While working with all these ideas it was clear that a film might be a very successful option to go for as a final outcome. As I had used a camcorder to document almost all support materials and experiments it was simply a natural progression to develop a more thorough film with which to conclude the project.





Note: The above video has been removed due to copyright complaints, however you can watch it in Spanish here or follow this link to the real version.







These two films had the most impact on me while making my own film. After seeing these two films I decided to make a real life documentary style feature, but use stupidity of playing around with flying to make it a little more ironic and amusing. I figured that creating a character (later called Steve) and making him a chicken would be an interesting and funny centre to a story. I used 14th Arrondissement and Parc Monceau as a guide in how to shoot certain shots. I began by fleshing out the character of Steve.



Steve is a 37 year-old former electrician who is currently jobless and has been single for a few years. He is also a Chicken. Steve is a very lonely individual and I took the majority of my inspiration from the title character, Carol, in 14th Arrondissement, directed by Alexander Payne. I initially storyboarded the whole thing then borrowed a Sony HD Camcorder from the Digital Film studio and began shooting the film. And here it is!











The following pictures are from the "jump drawings" collection, including a selection of close up photographs to show the surface detail.



















The main success of the project has been the engagement with the work. During the first 6 out of 10 weeks I wasn't really interested and was even considering changing to another subject here at NUCA, but slowly I began to warm to Visual Studies and the last couple of weeks of the project was amazing. I'm amped up and ready to go for the new project and I thought it would be nice to include a quick shot of my new studio space - at last I'm working in and around the VS Studio! Haha!


New studio space:





























These drawings were made by attaching some chalk to some string and hanging it from an overhead bar. The chalk could then be swung around and the pendulum effect created the spirals and dashes. The idea here was to allow the freedom of motion in the string and chalk, with my only input being initial momentum of the swing.




Here is a quick close up of the surface of the drawing. I'm really pleased with how they turned out. I could have used more colours and done a more thorough examination of the technique and how it can be controlled, guided and developed further.











As I was going to do a narration over the top of the video (like in 14th Arrondissement) I needed to be able to record myself. I used to Sound workshop at Uni to do some quick tests and then borrowed a microphone so that I could record at home. I used a fairly standard mic but it crackled and hissed quite a lot so I had to borrow a pair of tights from my friend Claudia and speak through those to minimise excess background noise. It worked pretty well but I still needed to clip the unwanted high and low noises manually. The recording was made and mixed in Cubase 4 along with the audio track. I wanted a fairly upbeat yet mellow piece to go with the film and narration so I chose a smooth jazz number called Despertar by the Aisha Duo. It worked well with both the film and the narrated track, so I'm quite please with how it turned out.









The video itself was edited together in FinalCut Pro on a mac and was then dropped into AfterEffects where I added a quick title sequence and the mixed-down audio track which I made earlier in Cubase.








Part of the submission is this website! I wanted to better show my work rather than talking through a sketchbook (which is pretty boring these days). Considering all the film development I had done it worked much better to present this website with the work on and also allows people all over the world to access it and see how I worked through to my final idea for this project.


The following two pictures are just samples of the code, as I created this website myself and added all the new code manually to create this submission piece.














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